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View Profile APeregrina

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great use of the voices. For those who couldn't tell, all these voice clips were pulled from what these heroes say in-game. Dota 2 has awesome voice acting and I can't wait to see what you could do with some of the more iconic voices of Dota 2.

An awesome take on a stickfigure brawl flash. I used to be really into stick animations and stickpage until if turned bland and seems like the same thing over and over again. Tossing in the LoL references made this great.

I know a lot of time an effort was put into this, I can really tell and on that I salute you. modeling, rigging, texturing, lighting, then animated everything is an enormous feat to take on by yourself.

Everything about the story is clear. You can make a quick connection that whoever we're about to meet is depressed simply by the mess in the room and music. T

he character himself is pretty well done. the emotion is a bit hard to express on a character with a few features as he has but you did a pretty good job. I can appreciate the detail in the ear twitching and what-not. There's just something about his over-all movement that irk's me a bit. It feels... "floaty". he feels like he's missing some weight. I'm working on some of that stuff myself when animating character and sometimes it's a bit rough. The stumbles I think is where is feels most noticeable, but it's still not that bad. When he falls to his knees he pulls back both his back legs at the same time. when we naturally fall to our knees we would stumble one leg at a time, so delaying them there would give it a much more realistic feel. Movements like this are best acted out in front of a camera so you can play it back over and over letting you study it. (I actually got up and tried to fall to my knee pulling both legs back at the same time to make sure I wasn't bullshitting you :P)

some smaller details that I noticed:
The bottle feels like it's glued to his hand when he drops it, it doesn't move until the very last finger releases it.
His hand, when it resets on the arm of the couch right before he pulls the gun up collides with it and moves threw it. Remember that when you're aiming up a shot, all you have to worry about is how it looks to the camera that it's going to be rendered in. if it's actually not touching the couch it's alright as long as it looks like it is to the audience. that's the easiest way I deal with things like that.

anyway, great little short! keep it up, and the best advice I can give you when it comes to 3D animating is don't be too shy to act out your scenes yourself and film it. It gives you really great reference video.

Iznvm responds:

Very nice observations man! I totally agree and these are all things that I hope to fix in future works. It's just a matter of getting more experience and practice under my belt. I told someone earlier in a response that I didn't use any rotoscope references, and I really wish I would have. In the future, acting things out in camera and referencing those shots will be part of my workflow.
As for the other things, like the bottle and all, those are all things that would have been done, had I had more time.
I'm glad you liked it and appreciate the work. I had 2 weeks to put this thing together from scratch, so my mindset was pretty much just to get it done the most efficient way possible, even if that meant sacrificing some in all the areas - animation, texture, modeling, etc

Amazing animation

It's got everything you need in a great animation, funny but still awesome story, easy to relate to (Damn flash took forever to learn and it always felt like it was against you.) and great animation overall.

I got so excited when I saw this on the front page. Apparently, *according to my computer graphics teacher and a little research on my part we both went to high school together, although I guess we never had the pleasure of meeting each other if we happen to be in at the same time. Anyway, my first year in computer graphics class Mrs. Dennis (If you remember her, I don't know how anyone couldn't, haha.) Told me about someone who took her class that made a great animator vs animation flash and at the time I had already seen it and didn't believe it.

Just want to say your clean, cool fun animation was one of the many simple stick figure animations that really got me interested in animation. I've graduated and am now currently enrolled in a 3D Character animation course I hope to graduate from in 2012.

If you happen to read this, keep up the awesome work and I can't wait to see what more you've got in store,
APeregrina

pretty funny stuff

Who throws a lamp. Honestly, you fight like a women!

Great frame by frame.

You've really got some great talent for animation, working with sound clips is always an awesome way to practice.

for the below review, try reading the details before reviewing.

Honestly?

You're always free to make whatever type of flash that fulfills your craving for... whatever this is. But this doesn't and shouldn't be displayed on the front page of newgrounds. All that does is give the idea that the majority of people who come to this website admire anus sucking frogs and sick twisted sexual fantasies. You only get a star for proving you know how to animate well. I'm more disappointed in newgrounds putting this on the front page than you making this. There's always going to be screwed up animations, but you don't have to put them on display above other sensible animations with deeper meaning or entertainment for a larger majority.

I think I smiled

The jokes really were not that funny, just crude. But hell, if you've got that kind of sense of humor than this shit is for you, but voting in my own opinion I just don't find it funny, the animation wasn't even high quality.

pretty cool

reminds me of samari jack

Age 32, Male

Joined on 6/28/09

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