great use of the voices. For those who couldn't tell, all these voice clips were pulled from what these heroes say in-game. Dota 2 has awesome voice acting and I can't wait to see what you could do with some of the more iconic voices of Dota 2.
An awesome take on a stickfigure brawl flash. I used to be really into stick animations and stickpage until if turned bland and seems like the same thing over and over again. Tossing in the LoL references made this great.
I know a lot of time an effort was put into this, I can really tell and on that I salute you. modeling, rigging, texturing, lighting, then animated everything is an enormous feat to take on by yourself.
Everything about the story is clear. You can make a quick connection that whoever we're about to meet is depressed simply by the mess in the room and music. T
he character himself is pretty well done. the emotion is a bit hard to express on a character with a few features as he has but you did a pretty good job. I can appreciate the detail in the ear twitching and what-not. There's just something about his over-all movement that irk's me a bit. It feels... "floaty". he feels like he's missing some weight. I'm working on some of that stuff myself when animating character and sometimes it's a bit rough. The stumbles I think is where is feels most noticeable, but it's still not that bad. When he falls to his knees he pulls back both his back legs at the same time. when we naturally fall to our knees we would stumble one leg at a time, so delaying them there would give it a much more realistic feel. Movements like this are best acted out in front of a camera so you can play it back over and over letting you study it. (I actually got up and tried to fall to my knee pulling both legs back at the same time to make sure I wasn't bullshitting you :P)
some smaller details that I noticed:
The bottle feels like it's glued to his hand when he drops it, it doesn't move until the very last finger releases it.
His hand, when it resets on the arm of the couch right before he pulls the gun up collides with it and moves threw it. Remember that when you're aiming up a shot, all you have to worry about is how it looks to the camera that it's going to be rendered in. if it's actually not touching the couch it's alright as long as it looks like it is to the audience. that's the easiest way I deal with things like that.
anyway, great little short! keep it up, and the best advice I can give you when it comes to 3D animating is don't be too shy to act out your scenes yourself and film it. It gives you really great reference video.
Very nice observations man! I totally agree and these are all things that I hope to fix in future works. It's just a matter of getting more experience and practice under my belt. I told someone earlier in a response that I didn't use any rotoscope references, and I really wish I would have. In the future, acting things out in camera and referencing those shots will be part of my workflow.
As for the other things, like the bottle and all, those are all things that would have been done, had I had more time.
I'm glad you liked it and appreciate the work. I had 2 weeks to put this thing together from scratch, so my mindset was pretty much just to get it done the most efficient way possible, even if that meant sacrificing some in all the areas - animation, texture, modeling, etc
It's a great solid game, nothing too complicated and lets you progress at your own rate. Only problem I had with it was at one point (I was at around month 3 somewhere) I had so many archers and there were so many enemies that the game slowed down drastically and and eventually crashed my firefox browser, oh well still a good game.
that's amazing, keep it up.
I Like It.
I like it much more than your first, You've got pretty much everything down you would ever need to worry about in a sketch. Only thing that I even noticed, and it took a few seconds after inspecting it, is that he head seams a tad bit low, but that could just be just me. Good work, keep it up.
no you are right, it should be higher. When i have my buddy photoshop it he will fix it
although it's only a sketch it shows a style and your knowledge of a female figure. It's a very cute and small piece that does all that it really was intended too, there are errors though. I think the legs are sized a bit off, you may need to consider the angle a bit more when drawing a more complicated pose like this one. the arms are fine from what we can see (which is all we need to see) The waist is also a bit off, maybe a bit more meat, if you know what I mean? The Face is what gets you pretty much all the stars I'm giving it's got a great expression and is just seductively cute... if that's even possible. Keep up the good work.
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